Location: New York City
Hours: 15–20 hours per week, across 4 days
Rate: $70–$80 per hour
Company Description
Sniffies is a location-based, interactive web app designed to help gay, bi, and curious individuals connect in a safe, judgment-free environment. Using an innovative map interface, users can discover nearby individuals and popular meetup spots, and participate in live video chats. The platform is accessible on any device with a browser, allowing users to engage without requiring downloads. Sniffies fosters an open, team-driven culture that focuses on creativity, collaboration, and a commitment to positively impacting the community.
About the role
We launched our store five years ago and have grown it into a fully custom apparel line sold globally. We develop and produce 70–100 SKUs per year across tees, fleece, headwear, underwear, swimwear, and accessories, including licensed capsules and brand collaborations. Every product we make carries a graphic, and the graphic is what sells it.
This is first and foremost a graphic design role. You will take each season's creative direction from our core creative team and turn it into artwork with a clear point of view, autonomous, from start to finish: concept, illustration, type, color separations, and print-ready files across every decoration method we use. We are looking for someone whose work has a recognizable voice of its own, who can hold that voice inside a brief, and who does not need an art director in the room to get from a theme to a finished graphic.
Apparel product development is part of the job, but the smaller part. You will decide how a graphic lands on a garment, including placement, scale, colorways, and decoration method, and you will work with our Head of Merchandise and Production Director, who carry the technical and production side of the line. You will be the direct point of contact for our overseas factories on samples and revisions, so you need to be comfortable writing clear comments and pushing back when a sample comes back incorrect. You do not need to have built a tech pack from scratch. You do need to understand enough about how apparel is made that your artwork is designed for the product it will sit on, not adapted to it afterward.
This is the only position of its kind on the team. There is no design group, no art director, and no project manager behind you. It suits a designer who has spent years executing other people's ideas and would rather be the one whose graphics end up on the product.
Key Responsibilities
Graphics
Artwork on Product
Factory Communication and Sampling
Files and Self-Management
Qualifications
Preferred Qualifications
Please include a portfolio with your application.
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